Sep 07, 2007, 08:35 PM // 20:35
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#21
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Academy Page
Join Date: Jun 2007
Location: London
Guild: The Imperial Guards of Cavalon [TIGC]
Profession: Mo/
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screenshots?
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Sep 07, 2007, 10:06 PM // 22:06
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#22
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Ascalonian Squire
Join Date: Apr 2006
Guild: ARCH
Profession: Me/
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yea i was hyped for that but well wateva im sure itll work eventually
tho on a side tangent i loved how they imply (all speculation on my part now) that dragons are coming back in gw2, cos currently gw is lacking dragons and an elvish-like race, that while generic are still kul sooooooo yea cant wait to see more of this =)
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Sep 07, 2007, 10:18 PM // 22:18
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#23
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Frost Gate Guardian
Join Date: Aug 2007
Guild: [Meep] Biscuit of Dewm
Profession: D/
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Am I the only one, for some reason, feels the sylvari will be evil? Like, they look innocent, but so does the chick before the blade slips into your ribcage.
I'm not going near that tree unless I have napalm on me >:E
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Sep 08, 2007, 03:22 AM // 03:22
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#24
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Ascalonian Squire
Join Date: Sep 2007
Guild: Spirit of the Hunt [SotH]
Profession: W/Mo
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Quote:
Originally Posted by Superdarth
I was very disappointed that they even decided to include Sylvari at all, i have a real dislike for the penis-enlarger races that pop up in every game, and i suspect this is exactly what the Sylvari will be. Sompthing like the Night Elves in WoW (roleplayers especially might know what i mean).
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I do agree with you on the fact that there's far too many races in classic RP games for the sole purpose of being a Barbie Doll. Being a girl myself, it's very offensive seeing scantily clad girls with overactive thyroids prance around my computer screen to the enjoyment of all of my male fellow players (I imagine it's the same sensation one would feel walking into a strip club). However, I like the idea of the Sylvari in this case, only because it adds frailty to a character that the game didn't really previously have. The "traditional Guild Wars approach" that I mentioned I basically see as war-mongering iron clad "heroes" with inconcievable strength in comparison to normal human standards. Mind you I respect that more than pure fairy tale, but adding a certain fairy tale element to the game in very small doses would be interesting at least, maybe even refreshing.
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Sep 08, 2007, 03:26 AM // 03:26
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#25
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Ascalonian Squire
Join Date: Sep 2007
Guild: Spirit of the Hunt [SotH]
Profession: W/Mo
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Quote:
Originally Posted by Keifru
Am I the only one, for some reason, feels the sylvari will be evil? Like, they look innocent, but so does the chick before the blade slips into your ribcage.
I'm not going near that tree unless I have napalm on me >:E
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Lol, I read somewhere official, though unfortunatley I don't remember where, so I can't cite it, that the Sylvari were absolutely pure nature spirits, the symbol of child-like innocence, completely lacking the corruption of sadness, hatred, or suspicion.
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Sep 08, 2007, 03:39 AM // 03:39
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#26
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Banned
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
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I was disappointed too. I've decided my "main" character in Guild Wars 2 is going to be a sylvari. I was looking forward to seeing it. And then I see a tree...okay...lol Someone said that we fought The Great Destroyer, and what's the opposite of destruction? Creation. So perhaps the sylvari will be a new creation after the destroyer is dead. I like that idea, so that might be what they're planning.
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Sep 08, 2007, 05:08 AM // 05:08
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#27
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Onarik Amrak
If you didn't actually hear about the Sylvari before playing the game, you'd see that tree and just go "WTF?"
That little grove with Ventari and the tree is pretty cool though.
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D: I knew of the Sylvari and forgot about them, saw the tree, and was like, "WOW SO AMAZING A TREE! ... I'm Kurzick and I don't understand this. >>"
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Sep 08, 2007, 06:02 AM // 06:02
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#28
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Ninja Unveiler
Join Date: Jun 2005
Location: Louisiana, USA
Guild: Boston Guild[BG]
Profession: W/Me
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Quote:
Originally Posted by Kha
I think the words above my avatar show my reaction when I saw it, considering they hyped it up that we would "witness the birth of a new race." Oh well, as long as they are cool in GW2 I will be happy.
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That was my reaction too.
A tree waggle is not what I expected.
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Sep 08, 2007, 06:15 AM // 06:15
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#29
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Wilds Pathfinder
Join Date: Jan 2007
Location: Brisbane, Australia
Profession: R/
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I thought the entire final cutscene was a bit weak. Don't get me wrong, I absolutely loved the rest of EotN (my only other qualm about the game would be that there was not enough content in the Charr homelands). But to have this ending after I killed the Great Destroyer is just a bit disappointing. It would have been fine as an epilogue sort of thing. But I feel that they should have had some sort of cutscene with some character interaction or something.
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Sep 08, 2007, 07:54 AM // 07:54
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#30
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Wilds Pathfinder
Join Date: Jul 2006
Location: Finland
Guild: Victory Via Valour
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If that tree grow speed like typical trees in real world, it means that even 100 years after tree started grow, it becomes quite big.
WHen tree grow enough, it create or start create new race.
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Sep 08, 2007, 07:59 AM // 07:59
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#31
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Jungle Guide
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Quote:
Originally Posted by Meat Axe
I thought the entire final cutscene was a bit weak. Don't get me wrong, I absolutely loved the rest of EotN (my only other qualm about the game would be that there was not enough content in the Charr homelands). But to have this ending after I killed the Great Destroyer is just a bit disappointing. It would have been fine as an epilogue sort of thing. But I feel that they should have had some sort of cutscene with some character interaction or something.
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I agree. I didn't mind not seeing the Sylvari, because I didn't expect to, but the whole end seemed a little too short.
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Sep 08, 2007, 03:04 PM // 15:04
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#32
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Ascalonian Squire
Join Date: Sep 2007
Guild: Spirit of the Hunt [SotH]
Profession: W/Mo
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Quote:
Originally Posted by Meat Axe
I thought the entire final cutscene was a bit weak. Don't get me wrong, I absolutely loved the rest of EotN (my only other qualm about the game would be that there was not enough content in the Charr homelands). But to have this ending after I killed the Great Destroyer is just a bit disappointing. It would have been fine as an epilogue sort of thing. But I feel that they should have had some sort of cutscene with some character interaction or something.
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Yeah I agree as well, I was really disappointed after seeing it. I think it may have helped to give the cutscene some light if, at the point in the monologue where it stated "We need the greatest heroes of all time, the children of the heroes." or something like that, they should have cut to just the smallest glimmer of a shot of GW2, like different races stepping into view, ideally from tests from the actual game but not necessarily. But, I suppose that's a little too much to ask...
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Sep 08, 2007, 04:59 PM // 16:59
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#33
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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o I thought they are the descendants of the tree-hangers... i mean Kurzick lol
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Sep 08, 2007, 05:07 PM // 17:07
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#34
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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Quote:
Originally Posted by Squiver
Lol, I read somewhere official, though unfortunatley I don't remember where, so I can't cite it, that the Sylvari were absolutely pure nature spirits, the symbol of child-like innocence, completely lacking the corruption of sadness, hatred, or suspicion.
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No suspicion eh? We can teach them a few things.
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Sep 09, 2007, 01:22 AM // 01:22
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#35
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Ascalonian Squire
Join Date: Sep 2007
Guild: Spirit of the Hunt [SotH]
Profession: W/Mo
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Quote:
Originally Posted by Onarik Amrak
No suspicion eh? We can teach them a few things.
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XDDD! Roflwaffle. *saves picture*
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Sep 09, 2007, 01:50 AM // 01:50
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#36
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Ascalonian Squire
Join Date: Sep 2006
Guild: Guildless
Profession: N/Me
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Who knows, theres that island in the northwest section, and a lot of other unexplored land. Maybe if we are lucky there will be bonus content.
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Sep 09, 2007, 03:15 AM // 03:15
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#37
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Hope the Sylvarians have good looking people... not like the guy in the 'Green Giant' corn can
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Sep 09, 2007, 03:22 AM // 03:22
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#38
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Wilds Pathfinder
Join Date: Mar 2007
Location: Montreal, QC, Canada
Guild: Divine Illumination [LaZy]
Profession: E/A
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Quote:
Originally Posted by Onarik Amrak
No suspicion eh? We can teach them a few things.
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ROFL, is that real or just for made fun? looks like a kidnapping bus
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